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path: root/src/mbgl/shader/plain.vertex.glsl
blob: 7ccbed12b999688edbf94929ad198f4f074e5e82 (plain)
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attribute vec2 a_pos;

uniform mat4 u_matrix;

void main() {
    gl_Position = u_matrix * vec4(a_pos, 0, 1);
    gl_Position.z = 1.0;
}