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#include <mbgl/shader/pattern_shader.hpp>
#include <mbgl/shader/pattern.vertex.hpp>
#include <mbgl/shader/pattern.fragment.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {
PatternShader::PatternShader(gl::ObjectStore& store, Defines defines)
: Shader(shaders::pattern::name,
shaders::pattern::vertex,
shaders::pattern::fragment,
store, defines) {
}
void PatternShader::bind(GLbyte *offset) {
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 0, offset));
}
} // namespace mbgl
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