blob: 3eb500d9446eb2d5420727419660032da4d2dcd1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
#pragma once
#include <mbgl/shader/shader.hpp>
#include <mbgl/shader/uniform.hpp>
#include <mbgl/util/color.hpp>
namespace mbgl {
class OutlineShader : public Shader {
public:
OutlineShader(gl::ObjectStore&, bool overdraw = false);
void bind(GLbyte *offset) final;
UniformMatrix<4> u_matrix = {"u_matrix", *this};
Uniform<Color> u_outline_color = {"u_outline_color", *this};
Uniform<GLfloat> u_opacity = {"u_opacity", *this};
Uniform<std::array<GLfloat, 2>> u_world = {"u_world", *this};
};
} // namespace mbgl
|