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#include <mbgl/shader/outline_shader.hpp>
#include <mbgl/shader/outline.vertex.hpp>
#include <mbgl/shader/outline.fragment.hpp>
#include <mbgl/shader/plain_vertex.hpp>
namespace mbgl {
OutlineShader::OutlineShader(gl::Context& context, Defines defines)
: Shader(shaders::outline::name,
shaders::outline::vertex,
shaders::outline::fragment,
context, defines) {
}
void OutlineShader::bind(const gl::VertexBuffer<PlainVertex>&,
const int8_t* offset) {
PlainVertex::bind(offset);
}
} // namespace mbgl
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