1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
#ifndef MBGL_SHADER_SHADER_LINEPATTERN
#define MBGL_SHADER_SHADER_LINEPATTERN
#include <mbgl/shader/shader.hpp>
#include <mbgl/shader/uniform.hpp>
namespace mbgl {
class LinepatternShader : public Shader {
public:
LinepatternShader();
void bind(char *offset);
UniformMatrix<4> u_matrix = {"u_matrix", *this};
UniformMatrix<4> u_exmatrix = {"u_exmatrix", *this};
Uniform<std::array<float, 2>> u_linewidth = {"u_linewidth", *this};
Uniform<std::array<float, 2>> u_pattern_size_a = {"u_pattern_size_a", *this};
Uniform<std::array<float, 2>> u_pattern_tl_a = {"u_pattern_tl_a", *this};
Uniform<std::array<float, 2>> u_pattern_br_a = {"u_pattern_br_a", *this};
Uniform<std::array<float, 2>> u_pattern_size_b = {"u_pattern_size_b", *this};
Uniform<std::array<float, 2>> u_pattern_tl_b = {"u_pattern_tl_b", *this};
Uniform<std::array<float, 2>> u_pattern_br_b = {"u_pattern_br_b", *this};
Uniform<float> u_ratio = {"u_ratio", *this};
Uniform<float> u_point = {"u_point", *this};
Uniform<float> u_blur = {"u_blur", *this};
Uniform<float> u_fade = {"u_fade", *this};
Uniform<float> u_opacity = {"u_opacity", *this};
Uniform<float> u_extra = {"u_extra", *this};
UniformMatrix<2> u_antialiasingmatrix = {"u_antialiasingmatrix", *this};
private:
int32_t a_pos = -1;
int32_t a_data = -1;
};
}
#endif
|