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#pragma once
#include <mbgl/shader/uniforms.hpp>
namespace mbgl {
namespace style {
class LinePaintProperties;
} // namespace style
class RenderTile;
class TransformState;
class LinePatternPos;
class SpriteAtlasPosition;
namespace uniforms {
MBGL_DEFINE_UNIFORM_SCALAR(float, u_ratio);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_linewidth);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_gapwidth);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_antialiasing);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_extra);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_offset);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_tex_y_a);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_tex_y_b);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_sdfgamma);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_fade);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_patternscale_a);
MBGL_DEFINE_UNIFORM_VECTOR(float, 2, u_patternscale_b);
MBGL_DEFINE_UNIFORM_MATRIX(double, 2, u_antialiasingmatrix);
} // namespace uniforms
struct LineColorUniforms : gl::Uniforms<
uniforms::u_matrix,
uniforms::u_opacity,
uniforms::u_linewidth,
uniforms::u_gapwidth,
uniforms::u_blur,
uniforms::u_offset,
uniforms::u_antialiasing,
uniforms::u_antialiasingmatrix,
uniforms::u_ratio,
uniforms::u_extra,
uniforms::u_color>
{
static Values values(const style::LinePaintProperties&,
float pixelRatio,
const RenderTile&,
const TransformState&);
};
struct LineSDFUniforms : gl::Uniforms<
uniforms::u_matrix,
uniforms::u_opacity,
uniforms::u_linewidth,
uniforms::u_gapwidth,
uniforms::u_blur,
uniforms::u_offset,
uniforms::u_antialiasing,
uniforms::u_antialiasingmatrix,
uniforms::u_ratio,
uniforms::u_extra,
uniforms::u_color,
uniforms::u_patternscale_a,
uniforms::u_patternscale_b,
uniforms::u_tex_y_a,
uniforms::u_tex_y_b,
uniforms::u_mix,
uniforms::u_sdfgamma,
uniforms::u_image>
{
static Values values(const style::LinePaintProperties&,
float pixelRatio,
const RenderTile&,
const TransformState&,
const LinePatternPos& posA,
const LinePatternPos& posB,
float dashLineWidth,
float atlasWidth);
};
struct LinePatternUniforms : gl::Uniforms<
uniforms::u_matrix,
uniforms::u_opacity,
uniforms::u_linewidth,
uniforms::u_gapwidth,
uniforms::u_blur,
uniforms::u_offset,
uniforms::u_antialiasing,
uniforms::u_antialiasingmatrix,
uniforms::u_ratio,
uniforms::u_extra,
uniforms::u_pattern_tl_a,
uniforms::u_pattern_br_a,
uniforms::u_pattern_tl_b,
uniforms::u_pattern_br_b,
uniforms::u_pattern_size_a,
uniforms::u_pattern_size_b,
uniforms::u_fade,
uniforms::u_image>
{
static Values values(const style::LinePaintProperties&,
float pixelRatio,
const RenderTile&,
const TransformState&,
const SpriteAtlasPosition& posA,
const SpriteAtlasPosition& posB);
};
} // namespace mbgl
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