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#include <mbgl/shader/line_shader.hpp>
#include <mbgl/shader/line.vertex.hpp>
#include <mbgl/shader/line.fragment.hpp>
#include <mbgl/shader/line_vertex.hpp>
namespace mbgl {
LineShader::LineShader(gl::Context& context, Defines defines)
: Shader(shaders::line::name,
shaders::line::vertex,
shaders::line::fragment,
context, defines),
uniformsState(LineColorUniforms::state(*this)) {
}
} // namespace mbgl
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