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#include <mbgl/shader/line_shader.hpp>
#include <mbgl/shader/line.vertex.hpp>
#include <mbgl/shader/line.fragment.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {
LineShader::LineShader(gl::Context& context, Defines defines)
: Shader(shaders::line::name,
shaders::line::vertex,
shaders::line::fragment,
context, defines) {
}
void LineShader::bind(int8_t* offset) {
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 8, offset + 0));
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_data));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_data, 4, GL_UNSIGNED_BYTE, false, 8, offset + 4));
}
} // namespace mbgl
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