1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
#include <mbgl/shader/line_shader.hpp>
#include <mbgl/shader/line.vertex.hpp>
#include <mbgl/shader/line.fragment.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {
LineShader::LineShader(gl::ObjectStore& store)
: Shader(shaders::line::name, shaders::line::vertex, shaders::line::fragment, store),
a_data(MBGL_CHECK_ERROR(glGetAttribLocation(getID(), "a_data"))) {
}
void LineShader::bind(GLbyte* offset) {
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 8, offset + 0));
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_data));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_data, 4, GL_UNSIGNED_BYTE, false, 8, offset + 4));
}
} // namespace mbgl
|