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#pragma once
#include <mbgl/gl/shader.hpp>
#include <mbgl/shader/line_uniforms.hpp>
#include <mbgl/shader/line_attributes.hpp>
namespace mbgl {
class LineSDFShader : public gl::Shader {
public:
LineSDFShader(gl::Context&, Defines defines = None);
using AttributesType = LineAttributes;
using UniformsType = LineSDFUniforms;
typename LineAttributes::State attributesState;
typename LineSDFUniforms::State uniformsState;
};
} // namespace mbgl
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