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#include <mbgl/shader/line_pattern_shader.hpp>
#include <mbgl/shader/line_pattern.vertex.hpp>
#include <mbgl/shader/line_pattern.fragment.hpp>
namespace mbgl {
LinePatternShader::LinePatternShader(gl::Context& context, Defines defines)
: Shader(shaders::line_pattern::name,
shaders::line_pattern::vertex,
shaders::line_pattern::fragment,
context, defines),
attributesState(LineAttributes::state(*this)),
uniformsState(LinePatternUniforms::state(*this)) {
}
} // namespace mbgl
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