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path: root/src/mbgl/shader/icon_shader.hpp
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#pragma once

#include <mbgl/shader/shader.hpp>
#include <mbgl/shader/uniform.hpp>

namespace mbgl {

class IconShader : public Shader {
public:
    IconShader(gl::GLObjectStore&);

    void bind(GLbyte *offset) final;

    UniformMatrix<4>                u_matrix        = {"u_matrix",        *this};
    Uniform<std::array<GLfloat, 2>> u_extrude_scale = {"u_extrude_scale", *this};
    Uniform<GLfloat>                u_zoom          = {"u_zoom",          *this};
    Uniform<GLfloat>                u_opacity       = {"u_opacity",       *this};
    Uniform<std::array<GLfloat, 2>> u_texsize       = {"u_texsize",       *this};
    Uniform<GLint>                  u_skewed        = {"u_skewed",        *this};
    Uniform<GLint>                  u_texture       = {"u_texture",       *this};
    Uniform<GLint>                  u_fadetexture   = {"u_fadetexture",   *this};

protected:
    GLint a_offset = -1;
    GLint a_data1 = -1;
    GLint a_data2 = -1;
};

} // namespace mbgl