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#include <mbgl/shader/fill_shader.hpp>
#include <mbgl/shader/fill.vertex.hpp>
#include <mbgl/shader/fill.fragment.hpp>
namespace mbgl {
FillShader::FillShader(gl::Context& context, Defines defines)
: Shader(shaders::fill::name,
shaders::fill::vertex,
shaders::fill::fragment,
context, defines),
attributesState(FillAttributes::state(*this)),
uniformsState(FillColorUniforms::state(*this)) {
}
} // namespace mbgl
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