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#include <mbgl/shader/fill_pattern_shader.hpp>
#include <mbgl/shader/fill_pattern.vertex.hpp>
#include <mbgl/shader/fill_pattern.fragment.hpp>
#include <mbgl/shader/fill_vertex.hpp>
namespace mbgl {
FillPatternShader::FillPatternShader(gl::Context& context, Defines defines)
: Shader(shaders::fill_pattern::name,
shaders::fill_pattern::vertex,
shaders::fill_pattern::fragment,
context, defines),
uniformsState(FillPatternUniforms::state(*this)) {
}
} // namespace mbgl
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