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#pragma once
#include <mbgl/gl/shader.hpp>
#include <mbgl/gl/attribute.hpp>
#include <mbgl/shader/fill_uniforms.hpp>
namespace mbgl {
class FillVertex;
class FillOutlineShader : public gl::Shader {
public:
FillOutlineShader(gl::Context&, Defines defines = None);
using VertexType = FillVertex;
using UniformsType = FillColorUniforms;
gl::Attribute<int16_t, 2> a_pos = {"a_pos", *this};
typename FillColorUniforms::State uniformsState;
};
} // namespace mbgl
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