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#include <mbgl/shader/dot_shader.hpp>
#include <mbgl/shader/dot.vertex.hpp>
#include <mbgl/shader/dot.fragment.hpp>
#include <mbgl/platform/gl.hpp>
#include <cstdio>
using namespace mbgl;
DotShader::DotShader() : Shader("dot", shaders::dot::vertex, shaders::dot::fragment) {
}
void DotShader::bind(GLbyte* offset) {
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 8, offset));
}
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