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#include <mbgl/shader/collision_box_vertex.hpp>
#include <mbgl/shader/shader.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {
void CollisionBoxVertex::bind(const int8_t* offset) {
static_assert(sizeof(CollisionBoxVertex) == 10, "expected CollisionBoxVertex size");
MBGL_BIND_VERTEX_ATTRIBUTE(CollisionBoxVertex, a_pos, offset);
MBGL_BIND_VERTEX_ATTRIBUTE(CollisionBoxVertex, a_extrude, offset);
MBGL_BIND_VERTEX_ATTRIBUTE(CollisionBoxVertex, a_data, offset);
}
} // namespace mbgl
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