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#pragma once
#include <mbgl/shader/uniforms.hpp>
namespace mbgl {
namespace uniforms {
MBGL_DEFINE_UNIFORM_SCALAR(float, u_scale);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_maxzoom);
} // namespace uniforms
struct CollisionBoxUniforms : gl::Uniforms<
uniforms::u_matrix,
uniforms::u_scale,
uniforms::u_zoom,
uniforms::u_maxzoom> {};
} // namespace mbgl
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