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#pragma once
#include <mbgl/gl/shader.hpp>
#include <mbgl/gl/attribute.hpp>
#include <mbgl/shader/collision_box_uniforms.hpp>
namespace mbgl {
class CollisionBoxVertex;
class CollisionBoxShader : public gl::Shader {
public:
CollisionBoxShader(gl::Context&);
using VertexType = CollisionBoxVertex;
using UniformsType = CollisionBoxUniforms;
gl::Attribute<int16_t, 2> a_pos = {"a_pos", *this};
gl::Attribute<int16_t, 2> a_extrude = {"a_extrude", *this};
gl::Attribute<uint8_t, 2> a_data = {"a_data", *this};
typename CollisionBoxUniforms::State uniformsState;
};
} // namespace mbgl
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