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#pragma once
#include <mbgl/gl/shader.hpp>
#include <mbgl/shader/collision_box_uniforms.hpp>
#include <mbgl/shader/collision_box_attributes.hpp>
namespace mbgl {
class CollisionBoxShader : public gl::Shader {
public:
CollisionBoxShader(gl::Context&);
using AttributesType = CollisionBoxAttributes;
using UniformsType = CollisionBoxUniforms;
typename CollisionBoxAttributes::State attributesState;
typename CollisionBoxUniforms::State uniformsState;
};
} // namespace mbgl
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