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#pragma once
#include <mbgl/shader/uniforms.hpp>
namespace mbgl {
namespace uniforms {
MBGL_DEFINE_UNIFORM_SCALAR(float, u_radius);
MBGL_DEFINE_UNIFORM_SCALAR(bool, u_scale_with_map);
MBGL_DEFINE_UNIFORM_SCALAR(float, u_devicepixelratio);
} // namespace uniforms
struct CircleUniforms : gl::Uniforms<
uniforms::u_matrix,
uniforms::u_opacity,
uniforms::u_color,
uniforms::u_radius,
uniforms::u_blur,
uniforms::u_scale_with_map,
uniforms::u_extrude_scale,
uniforms::u_devicepixelratio> {};
} // namespace mbgl
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