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#include <mbgl/shader/circle_shader.hpp>
#include <mbgl/shader/circle.vertex.hpp>
#include <mbgl/shader/circle.fragment.hpp>
namespace mbgl {
CircleShader::CircleShader(gl::Context& context, Defines defines)
: Shader(shaders::circle::name,
shaders::circle::vertex,
shaders::circle::fragment,
context, defines),
attributesState(CircleAttributes::state(*this)),
uniformsState(CircleUniforms::state(*this)) {
}
} // namespace mbgl
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