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#include <mbgl/shader/circle_shader.hpp>
#include <mbgl/shader/circle.vertex.hpp>
#include <mbgl/shader/circle.fragment.hpp>
#include <mbgl/gl/gl.hpp>
namespace mbgl {
CircleShader::CircleShader(gl::Context& context, Defines defines)
: Shader(shaders::circle::name,
shaders::circle::vertex,
shaders::circle::fragment,
context, defines) {
}
void CircleShader::bind(int8_t* offset) {
MBGL_CHECK_ERROR(glEnableVertexAttribArray(a_pos));
MBGL_CHECK_ERROR(glVertexAttribPointer(a_pos, 2, GL_SHORT, false, 4, offset));
}
} // namespace mbgl
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