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#pragma once
#include <mbgl/map/mode.hpp>
#include <mbgl/map/update.hpp>
namespace mbgl {
class TransformState;
class Scheduler;
class FileSource;
class AnnotationManager;
class UpdateParameters {
public:
const MapMode mode;
const float pixelRatio;
const MapDebugOptions debugOptions;
const TimePoint timePoint;
const std::string glyphURL;
const bool spriteLoaded;
const style::TransitionOptions transitionOptions;
const Immutable<style::Light::Impl> light;
const std::vector<Immutable<style::Image::Impl>> images;
const std::vector<Immutable<style::Source::Impl>> sources;
const std::vector<Immutable<style::Layer::Impl>> layers;
Scheduler& scheduler;
FileSource& fileSource;
AnnotationManager& annotationManager;
const TransformState& transformState;
};
} // namespace mbgl
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