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#pragma once
#include <mbgl/map/mode.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/style/light.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/util/chrono.hpp>
#include <mbgl/util/immutable.hpp>
#include <vector>
namespace mbgl {
class AnnotationManager;
class UpdateParameters {
public:
const bool styleLoaded;
const MapMode mode;
const float pixelRatio;
const MapDebugOptions debugOptions;
const TimePoint timePoint;
const TransformState transformState;
const std::string glyphURL;
const bool spriteLoaded;
const style::TransitionOptions transitionOptions;
const Immutable<style::Light::Impl> light;
const Immutable<std::vector<Immutable<style::Image::Impl>>> images;
const Immutable<std::vector<Immutable<style::Source::Impl>>> sources;
const Immutable<std::vector<Immutable<style::Layer::Impl>>> layers;
AnnotationManager& annotationManager;
const uint8_t prefetchZoomDelta;
// For still image requests, render requested
const bool stillImageRequest;
};
} // namespace mbgl
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