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#pragma once
#include <mbgl/map/mode.hpp>
namespace mbgl {
class TransformState;
class Scheduler;
class FileSource;
class AnnotationManager;
class SpriteAtlas;
class GlyphAtlas;
class TileParameters {
public:
float pixelRatio;
MapDebugOptions debugOptions;
const TransformState& transformState;
Scheduler& workerScheduler;
FileSource& fileSource;
const MapMode mode;
AnnotationManager& annotationManager;
SpriteAtlas& spriteAtlas;
GlyphAtlas& glyphAtlas;
};
} // namespace mbgl
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