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path: root/src/mbgl/renderer/tile_parameters.hpp
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#pragma once

#include <mbgl/map/mode.hpp>

namespace mbgl {

class TransformState;
class Scheduler;
class FileSource;
class AnnotationManager;

namespace style {
class Style;
} // namespace style

class TileParameters {
public:
    TileParameters(float pixelRatio_,
                   MapDebugOptions debugOptions_,
                   const TransformState& transformState_,
                   Scheduler& workerScheduler_,
                   FileSource& fileSource_,
                   const MapMode mode_,
                   AnnotationManager& annotationManager_,
                   style::Style& style_)
        : pixelRatio(pixelRatio_),
          debugOptions(debugOptions_),
          transformState(transformState_),
          workerScheduler(workerScheduler_),
          fileSource(fileSource_),
          mode(mode_),
          annotationManager(annotationManager_),
          style(style_) {}

    float pixelRatio;
    MapDebugOptions debugOptions;
    const TransformState& transformState;
    Scheduler& workerScheduler;
    FileSource& fileSource;
    const MapMode mode;
    AnnotationManager& annotationManager;

    // TODO: remove
    style::Style& style;
};

} // namespace mbgl