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#pragma once
#include <mbgl/map/mode.hpp>
namespace mbgl {
class TransformState;
class Scheduler;
class FileSource;
class AnnotationManager;
namespace style {
class Style;
} // namespace style
class TileParameters {
public:
TileParameters(float pixelRatio_,
MapDebugOptions debugOptions_,
const TransformState& transformState_,
Scheduler& workerScheduler_,
FileSource& fileSource_,
const MapMode mode_,
AnnotationManager& annotationManager_,
style::Style& style_)
: pixelRatio(pixelRatio_),
debugOptions(debugOptions_),
transformState(transformState_),
workerScheduler(workerScheduler_),
fileSource(fileSource_),
mode(mode_),
annotationManager(annotationManager_),
style(style_) {}
float pixelRatio;
MapDebugOptions debugOptions;
const TransformState& transformState;
Scheduler& workerScheduler;
FileSource& fileSource;
const MapMode mode;
AnnotationManager& annotationManager;
// TODO: remove
style::Style& style;
};
} // namespace mbgl
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