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#pragma once
#include <mbgl/map/mode.hpp>
namespace mbgl {
class TransformState;
class Scheduler;
class FileSource;
class AnnotationManager;
class ImageManager;
class GlyphManager;
struct TileParameters {
const float pixelRatio;
const MapDebugOptions debugOptions;
const TransformState& transformState;
Scheduler& workerScheduler;
FileSource& fileSource;
const MapMode mode;
AnnotationManager& annotationManager;
ImageManager& imageManager;
GlyphManager& glyphManager;
const uint8_t prefetchZoomDelta;
};
} // namespace mbgl
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