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#pragma once
#include <mbgl/renderer/sources/render_tile_source.hpp>
#include <mbgl/renderer/tile_pyramid.hpp>
#include <mbgl/style/sources/vector_source_impl.hpp>
namespace mbgl {
class RenderVectorSource final : public RenderTileSetSource {
public:
explicit RenderVectorSource(Immutable<style::VectorSource::Impl>);
private:
void updateInternal(const Tileset&,
const std::vector<Immutable<style::LayerProperties>>&,
bool needsRendering,
bool needsRelayout,
const TileParameters&) override;
const optional<Tileset>& getTileset() const override;
};
} // namespace mbgl
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