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#include <mbgl/renderer/sources/render_vector_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/tile/vector_tile.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
namespace mbgl {
using namespace style;
RenderVectorSource::RenderVectorSource(Immutable<style::VectorSource::Impl> impl_)
: RenderTileSetSource(std::move(impl_)) {
}
const optional<Tileset>& RenderVectorSource::getTileset() const {
return static_cast<const style::VectorSource::Impl&>(*baseImpl).tileset;
}
void RenderVectorSource::updateInternal(const Tileset& tileset,
const std::vector<Immutable<style::LayerProperties>>& layers,
const bool needsRendering,
const bool needsRelayout,
const TileParameters& parameters) {
tilePyramid.update(layers,
needsRendering,
needsRelayout,
parameters,
SourceType::Vector,
util::tileSize,
tileset.zoomRange,
tileset.bounds,
[&] (const OverscaledTileID& tileID) {
return std::make_unique<VectorTile>(tileID, baseImpl->id, parameters, tileset);
});
}
} // namespace mbgl
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