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#pragma once

#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/tile_pyramid.hpp>
#include <mbgl/style/sources/vector_source_impl.hpp>

namespace mbgl {

/**
 * @brief Base class for render sources that provide render tiles.
 */
class RenderTileSource : public RenderSource {
public:
    ~RenderTileSource() override;

    bool isLoaded() const override;

    std::unique_ptr<RenderItem> createRenderItem() override;
    void prepare(const SourcePrepareParameters&) override;
    void updateFadingTiles() override;
    bool hasFadingTiles() const override;

    RenderTiles getRenderTiles() const override;
    RenderTiles getRenderTilesSortedByYPosition() const override;
    const Tile* getRenderedTile(const UnwrappedTileID&) const override;

    std::unordered_map<std::string, std::vector<Feature>>
    queryRenderedFeatures(const ScreenLineString& geometry,
                          const TransformState& transformState,
                          const std::unordered_map<std::string, const RenderLayer*>& layers,
                          const RenderedQueryOptions& options,
                          const mat4& projMatrix) const override;

    std::vector<Feature>
    querySourceFeatures(const SourceQueryOptions&) const override;

    void reduceMemoryUse() override;
    void dumpDebugLogs() const override;

protected:
    RenderTileSource(Immutable<style::Source::Impl>);
    TilePyramid tilePyramid;
    Immutable<std::vector<RenderTile>> renderTiles;
    mutable RenderTiles filteredRenderTiles;
    mutable RenderTiles renderTilesSortedByY;
    float bearing = 0.0f;      
};

/**
 * @brief Base class for render sources that use tile sets.
 */
class RenderTileSetSource : public RenderTileSource {
protected:
    RenderTileSetSource(Immutable<style::Source::Impl>);
    ~RenderTileSetSource() override;

    virtual void updateInternal(const Tileset&,
                                const std::vector<Immutable<style::LayerProperties>>&,
                                bool needsRendering,
                                bool needsRelayout,
                                const TileParameters&) = 0;
    // Returns tileset from the current impl.
    virtual const optional<Tileset>& getTileset() const = 0;

private:
    uint8_t getMaxZoom() const final;
    void update(Immutable<style::Source::Impl>,
                const std::vector<Immutable<style::LayerProperties>>&,
                bool needsRendering,
                bool needsRelayout,
                const TileParameters&) final;

    optional<Tileset> cachedTileset;
};

} // namespace mbgl