blob: a84c9fbbfe9ac7c2bc34529d9811a35ccd16b110 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
|
#pragma once
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/tile_pyramid.hpp>
#include <mbgl/style/sources/vector_source_impl.hpp>
namespace mbgl {
/**
* @brief Base class for render sources that provide render tiles.
*/
class RenderTileSource : public RenderSource {
public:
RenderTileSource(Immutable<style::Source::Impl>);
~RenderTileSource() override;
bool isLoaded() const override;
void upload(gfx::UploadPass&) override;
void prepare(const SourcePrepareParameters&) override;
void finishRender(PaintParameters&) override;
void updateFadingTiles() override;
bool hasFadingTiles() const override;
std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() override;
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options,
const mat4& projMatrix) const override;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const override;
void reduceMemoryUse() override;
void dumpDebugLogs() const override;
protected:
TilePyramid tilePyramid;
std::vector<RenderTile> renderTiles;
};
} // namespace mbgl
|