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#include <mbgl/renderer/sources/render_tile_source.hpp>
#include <mbgl/renderer/buckets/debug_bucket.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/tile_render_data.hpp>
#include <mbgl/tile/vector_tile.hpp>
namespace mbgl {
using namespace style;
RenderTileSource::RenderTileSource(Immutable<style::Source::Impl> impl_)
: RenderSource(std::move(impl_)) {
tilePyramid.setObserver(this);
}
RenderTileSource::~RenderTileSource() = default;
bool RenderTileSource::isLoaded() const {
return tilePyramid.isLoaded();
}
void RenderTileSource::upload(gfx::UploadPass& parameters) {
for (auto& tile : renderTiles) {
tile.upload(parameters);
}
}
void RenderTileSource::prepare(const SourcePrepareParameters& parameters) {
renderTiles.clear();
renderTiles.reserve(tilePyramid.getRenderedTiles().size());
for (auto& entry : tilePyramid.getRenderedTiles()) {
renderTiles.emplace_back(entry.first, entry.second);
renderTiles.back().prepare(parameters);
}
}
void RenderTileSource::finishRender(PaintParameters& parameters) {
for (auto& tile : renderTiles) {
tile.finishRender(parameters);
}
}
void RenderTileSource::updateFadingTiles() {
tilePyramid.updateFadingTiles();
}
bool RenderTileSource::hasFadingTiles() const {
return tilePyramid.hasFadingTiles();
}
std::vector<std::reference_wrapper<RenderTile>> RenderTileSource::getRenderTiles() {
return { renderTiles.begin(), renderTiles.end() };
}
const Tile* RenderTileSource::getRenderedTile(const UnwrappedTileID& tileID) const {
return tilePyramid.getRenderedTile(tileID);
}
std::unordered_map<std::string, std::vector<Feature>>
RenderTileSource::queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options,
const mat4& projMatrix) const {
return tilePyramid.queryRenderedFeatures(geometry, transformState, layers, options, projMatrix);
}
std::vector<Feature> RenderTileSource::querySourceFeatures(const SourceQueryOptions& options) const {
return tilePyramid.querySourceFeatures(options);
}
void RenderTileSource::reduceMemoryUse() {
tilePyramid.reduceMemoryUse();
}
void RenderTileSource::dumpDebugLogs() const {
tilePyramid.dumpDebugLogs();
}
} // namespace mbgl
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