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#pragma once
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/tile_pyramid.hpp>
#include <mbgl/style/sources/raster_source_impl.hpp>
namespace mbgl {
class RenderRasterSource : public RenderSource {
public:
RenderRasterSource(Immutable<style::RasterSource::Impl>);
bool isLoaded() const final;
void update(Immutable<style::Source::Impl>,
const std::vector<Immutable<style::Layer::Impl>>&,
bool needsRendering,
bool needsRelayout,
const TileParameters&) final;
void startRender(algorithm::ClipIDGenerator&,
const mat4& projMatrix,
const mat4& clipMatrix,
const TransformState&) final;
void finishRender(Painter&) final;
std::map<UnwrappedTileID, RenderTile>& getRenderTiles() final;
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const RenderStyle& style,
const RenderedQueryOptions& options) const final;
std::vector<Feature>
querySourceFeatures(const SourceQueryOptions&) const final;
void setCacheSize(size_t) final;
void onLowMemory() final;
void dumpDebugLogs() const final;
private:
const style::RasterSource::Impl& impl() const;
TilePyramid tilePyramid;
optional<std::vector<std::string>> tileURLTemplates;
};
template <>
inline bool RenderSource::is<RenderRasterSource>() const {
return baseImpl->type == SourceType::Raster;
}
} // namespace mbgl
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