1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
#include <mbgl/renderer/sources/render_raster_dem_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/tile/raster_dem_tile.hpp>
#include <mbgl/algorithm/update_tile_masks.hpp>
#include <mbgl/geometry/dem_data.hpp>
#include <mbgl/renderer/buckets/hillshade_bucket.hpp>
#include <mbgl/renderer/tile_parameters.hpp>
namespace mbgl {
using namespace style;
RenderRasterDEMSource::RenderRasterDEMSource(Immutable<style::RasterSource::Impl> impl_)
: RenderTileSetSource(std::move(impl_)) {
}
const style::RasterSource::Impl& RenderRasterDEMSource::impl() const {
return static_cast<const style::RasterSource::Impl&>(*baseImpl);
}
const optional<Tileset>& RenderRasterDEMSource::getTileset() const {
return impl().tileset;
}
void RenderRasterDEMSource::updateInternal(const Tileset& tileset,
const std::vector<Immutable<LayerProperties>>& layers,
const bool needsRendering,
const bool needsRelayout,
const TileParameters& parameters) {
tilePyramid.update(
layers,
needsRendering,
needsRelayout,
parameters,
SourceType::RasterDEM,
impl().getTileSize(),
tileset.zoomRange,
tileset.bounds,
[&](const OverscaledTileID& tileID) { return std::make_unique<RasterDEMTile>(tileID, parameters, tileset); },
baseImpl->getPrefetchZoomDelta());
algorithm::updateTileMasks(tilePyramid.getRenderedTiles());
}
void RenderRasterDEMSource::onTileChanged(Tile& tile){
auto& demtile = static_cast<RasterDEMTile&>(tile);
std::map<DEMTileNeighbors, DEMTileNeighbors> opposites = {
{ DEMTileNeighbors::Left, DEMTileNeighbors::Right },
{ DEMTileNeighbors::Right, DEMTileNeighbors::Left },
{ DEMTileNeighbors::TopLeft, DEMTileNeighbors::BottomRight },
{ DEMTileNeighbors::TopCenter, DEMTileNeighbors::BottomCenter },
{ DEMTileNeighbors::TopRight, DEMTileNeighbors::BottomLeft },
{ DEMTileNeighbors::BottomRight, DEMTileNeighbors::TopLeft },
{ DEMTileNeighbors::BottomCenter, DEMTileNeighbors:: TopCenter },
{ DEMTileNeighbors::BottomLeft, DEMTileNeighbors::TopRight }
};
if (tile.isRenderable() && demtile.neighboringTiles != DEMTileNeighbors::Complete) {
const CanonicalTileID canonical = tile.id.canonical;
const uint32_t dim = std::pow(2, canonical.z);
const uint32_t px = (canonical.x - 1 + dim) % dim;
const int pxw = canonical.x == 0 ? tile.id.wrap - 1 : tile.id.wrap;
const uint32_t nx = (canonical.x + 1 + dim) % dim;
const int nxw = (canonical.x + 1 == dim) ? tile.id.wrap + 1 : tile.id.wrap;
auto getNeighbor = [&] (DEMTileNeighbors mask){
if (mask == DEMTileNeighbors::Left){
return OverscaledTileID(tile.id.overscaledZ, pxw, canonical.z, px, canonical.y);
} else if (mask == DEMTileNeighbors::Right){
return OverscaledTileID(tile.id.overscaledZ, nxw, canonical.z, nx, canonical.y);
} else if (mask == DEMTileNeighbors::TopLeft){
return OverscaledTileID(tile.id.overscaledZ, pxw, canonical.z, px, canonical.y - 1);
} else if (mask == DEMTileNeighbors::TopCenter){
return OverscaledTileID(tile.id.overscaledZ, tile.id.wrap, canonical.z, canonical.x, canonical.y - 1);
} else if (mask == DEMTileNeighbors::TopRight){
return OverscaledTileID(tile.id.overscaledZ, nxw, canonical.z, nx, canonical.y - 1);
} else if (mask == DEMTileNeighbors::BottomLeft){
return OverscaledTileID(tile.id.overscaledZ, pxw, canonical.z, px, canonical.y + 1);
} else if (mask == DEMTileNeighbors::BottomCenter){
return OverscaledTileID(tile.id.overscaledZ, tile.id.wrap, canonical.z, canonical.x, canonical.y + 1);
} else if (mask == DEMTileNeighbors::BottomRight){
return OverscaledTileID(tile.id.overscaledZ, nxw, canonical.z, nx, canonical.y + 1);
} else{
throw std::runtime_error("mask is not a valid tile neighbor");
}
};
for (uint8_t i = 0; i < 8; i++) {
auto mask = DEMTileNeighbors(std::pow(2,i));
// only backfill if this neighbor has not been previously backfilled
if ((demtile.neighboringTiles & mask) != mask) {
OverscaledTileID neighborid = getNeighbor(mask);
Tile* renderableNeighbor = tilePyramid.getTile(neighborid);
if (renderableNeighbor != nullptr && renderableNeighbor->isRenderable()) {
auto& borderTile = static_cast<RasterDEMTile&>(*renderableNeighbor);
demtile.backfillBorder(borderTile, mask);
// if the border tile has not been backfilled by a previous instance of the main
// tile, backfill its corresponding neighbor as well.
const DEMTileNeighbors& borderMask = opposites[mask];
if ((borderTile.neighboringTiles & borderMask) != borderMask){
borderTile.backfillBorder(demtile, borderMask);
}
}
}
}
}
RenderTileSource::onTileChanged(tile);
}
std::unordered_map<std::string, std::vector<Feature>>
RenderRasterDEMSource::queryRenderedFeatures(const ScreenLineString&,
const TransformState&,
const std::unordered_map<std::string, const RenderLayer*>&,
const RenderedQueryOptions&,
const mat4&) const {
return std::unordered_map<std::string, std::vector<Feature>>{};
}
std::vector<Feature> RenderRasterDEMSource::querySourceFeatures(const SourceQueryOptions&) const {
return {};
}
} // namespace mbgl
|