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#pragma once
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/render_tree.hpp>
#include <mbgl/style/sources/image_source_impl.hpp>
namespace mbgl {
class RasterBucket;
class ImageSourceRenderData final : public RenderItem {
public:
ImageSourceRenderData(std::shared_ptr<RasterBucket> bucket_,
std::vector<mat4> matrices_,
std::string name_)
: bucket(std::move(bucket_)),
matrices(std::move(matrices_)),
name(std::move(name_)) {}
~ImageSourceRenderData() override;
const std::shared_ptr<RasterBucket> bucket;
const std::vector<mat4> matrices;
private:
void upload(gfx::UploadPass&) const override;
void render(PaintParameters&) const override;
bool hasRenderPass(RenderPass) const override { return false; }
const std::string& getName() const override { return name; }
std::string name;
};
class RenderImageSource final : public RenderSource {
public:
explicit RenderImageSource(Immutable<style::ImageSource::Impl>);
~RenderImageSource() override;
bool isLoaded() const final;
std::unique_ptr<RenderItem> createRenderItem() override;
void prepare(const SourcePrepareParameters&) final;
void updateFadingTiles() final {}
bool hasFadingTiles() const final { return false; }
void update(Immutable<style::Source::Impl>,
const std::vector<Immutable<style::LayerProperties>>&,
bool needsRendering,
bool needsRelayout,
const TileParameters&) final;
RenderTiles getRenderTiles() override { return {}; }
const ImageSourceRenderData* getImageRenderData() const override {
return renderData.get();
}
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options,
const mat4& projMatrix) const final;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const final;
void reduceMemoryUse() final {
}
void dumpDebugLogs() const final;
private:
friend class RenderRasterLayer;
const style::ImageSource::Impl& impl() const;
std::shared_ptr<RasterBucket> bucket;
std::unique_ptr<ImageSourceRenderData> renderData;
std::vector<UnwrappedTileID> tileIds;
};
} // namespace mbgl
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