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#pragma once
#include <mbgl/renderer/render_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/render_tree.hpp>
#include <mbgl/style/sources/image_source_impl.hpp>
namespace mbgl {
class RasterBucket;
class ImageSourceRenderData {
public:
ImageSourceRenderData(std::shared_ptr<RasterBucket> bucket_,
std::vector<mat4> matrices_)
: bucket(std::move(bucket_)),
matrices(std::move(matrices_)) {}
std::shared_ptr<RasterBucket> bucket;
std::vector<mat4> matrices;
};
class RenderImageSource final : public RenderSource {
public:
explicit RenderImageSource(Immutable<style::ImageSource::Impl>);
~RenderImageSource() override;
bool isLoaded() const final;
void upload(gfx::UploadPass&) final;
void prepare(const SourcePrepareParameters&) final;
void finishRender(PaintParameters&) final;
void updateFadingTiles() final {}
bool hasFadingTiles() const final { return false; }
void update(Immutable<style::Source::Impl>,
const std::vector<Immutable<style::LayerProperties>>&,
bool needsRendering,
bool needsRelayout,
const TileParameters&) final;
std::vector<std::reference_wrapper<RenderTile>> getRenderTiles() final {
return {};
}
const ImageSourceRenderData* getImageRenderData() const override {
return renderData.get();
}
std::unordered_map<std::string, std::vector<Feature>>
queryRenderedFeatures(const ScreenLineString& geometry,
const TransformState& transformState,
const std::vector<const RenderLayer*>& layers,
const RenderedQueryOptions& options,
const mat4& projMatrix) const final;
std::vector<Feature> querySourceFeatures(const SourceQueryOptions&) const final;
void reduceMemoryUse() final {
}
void dumpDebugLogs() const final;
private:
friend class RenderRasterLayer;
const style::ImageSource::Impl& impl() const;
std::shared_ptr<RasterBucket> bucket;
std::unique_ptr<ImageSourceRenderData> renderData;
std::vector<UnwrappedTileID> tileIds;
};
template <>
inline bool RenderSource::is<RenderImageSource>() const {
return baseImpl->type == style::SourceType::Image;
}
} // namespace mbgl
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