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#pragma once
#include <mbgl/renderer/sources/render_tile_source.hpp>
#include <mbgl/style/sources/custom_geometry_source_impl.hpp>
namespace mbgl {
class RenderCustomGeometrySource final : public RenderTileSource {
public:
explicit RenderCustomGeometrySource(Immutable<style::CustomGeometrySource::Impl>);
void update(Immutable<style::Source::Impl>,
const std::vector<Immutable<style::LayerProperties>>&,
bool needsRendering,
bool needsRelayout,
const TileParameters&) override;
private:
const style::CustomGeometrySource::Impl& impl() const;
};
template <>
inline bool RenderSource::is<RenderCustomGeometrySource>() const {
return baseImpl->type == style::SourceType::CustomVector;
}
} // namespace mbgl
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