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#include <mbgl/renderer/sources/render_custom_geometry_source.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/tile/custom_geometry_tile.hpp>
namespace mbgl {
using namespace style;
RenderCustomGeometrySource::RenderCustomGeometrySource(Immutable<style::CustomGeometrySource::Impl> impl_)
: RenderTileSource(std::move(impl_)) {
tilePyramid.setObserver(this);
}
const style::CustomGeometrySource::Impl& RenderCustomGeometrySource::impl() const {
return static_cast<const style::CustomGeometrySource::Impl&>(*baseImpl);
}
void RenderCustomGeometrySource::update(Immutable<style::Source::Impl> baseImpl_,
const std::vector<Immutable<style::LayerProperties>>& layers,
const bool needsRendering,
const bool needsRelayout,
const TileParameters& parameters) {
if (baseImpl != baseImpl_) {
std::swap(baseImpl, baseImpl_);
tilePyramid.clearAll();
}
enabled = needsRendering;
auto tileLoader = impl().getTileLoader();
if (!tileLoader) {
return;
}
tilePyramid.update(layers,
needsRendering,
needsRelayout,
parameters,
SourceType::CustomVector,
util::tileSize,
impl().getZoomRange(),
{},
[&] (const OverscaledTileID& tileID) {
return std::make_unique<CustomGeometryTile>(tileID, impl().id, parameters, impl().getTileOptions(), *tileLoader);
});
}
} // namespace mbgl
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