summaryrefslogtreecommitdiff
path: root/src/mbgl/renderer/renderer_impl.hpp
blob: 4f8139791c6e506d613430e23c936d1e1939525b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
#pragma once

#include <mbgl/renderer/mode.hpp>
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/renderer/render_source_observer.hpp>
#include <mbgl/renderer/render_light.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/map/zoom_history.hpp>
#include <mbgl/text/cross_tile_symbol_index.hpp>
#include <mbgl/text/glyph_manager_observer.hpp>
#include <mbgl/text/placement.hpp>

#include <memory>
#include <string>
#include <vector>

namespace mbgl {

class RendererBackend;
class RendererObserver;
class RenderSource;
class RenderLayer;
class UpdateParameters;
class RenderStaticData;
class RenderedQueryOptions;
class SourceQueryOptions;
class FileSource;
class Scheduler;
class GlyphManager;
class ImageManager;
class LineAtlas;
class CrossTileSymbolIndex;

class Renderer::Impl : public GlyphManagerObserver,
                       public RenderSourceObserver{
public:
    Impl(RendererBackend&, float pixelRatio_, FileSource&, Scheduler&, GLContextMode,
         const optional<std::string> programCacheDir);
    ~Impl() final;

    void markContextLost() {
        contextLost = true;
    };

    void setObserver(RendererObserver*);

    void render(const UpdateParameters&);

    std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions&) const;
    std::vector<Feature> querySourceFeatures(const std::string& sourceID, const SourceQueryOptions&) const;
    std::vector<Feature> queryShapeAnnotations(const ScreenLineString&) const;

    void onLowMemory();
    void dumDebugLogs();

private:
    bool isLoaded() const;
    bool hasTransitions(TimePoint) const;

    RenderSource* getRenderSource(const std::string& id) const;

          RenderLayer* getRenderLayer(const std::string& id);
    const RenderLayer* getRenderLayer(const std::string& id) const;
                           
    std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions&, const std::vector<const RenderLayer*>&) const;

    // GlyphManagerObserver implementation.
    void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;

    // RenderSourceObserver implementation.
    void onTileChanged(RenderSource&, const OverscaledTileID&) override;
    void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;

    void updateFadingTiles();

    friend class Renderer;

    RendererBackend& backend;
    Scheduler& scheduler;
    FileSource& fileSource;

    RendererObserver* observer;

    const GLContextMode contextMode;
    const float pixelRatio;
    const optional<std::string> programCacheDir;

    enum class RenderState {
        Never,
        Partial,
        Fully,
    };

    RenderState renderState = RenderState::Never;
    ZoomHistory zoomHistory;
    TransformState transformState;

    std::unique_ptr<GlyphManager> glyphManager;
    std::unique_ptr<ImageManager> imageManager;
    std::unique_ptr<LineAtlas> lineAtlas;
    std::unique_ptr<RenderStaticData> staticData;

    Immutable<std::vector<Immutable<style::Image::Impl>>> imageImpls;
    Immutable<std::vector<Immutable<style::Source::Impl>>> sourceImpls;
    Immutable<std::vector<Immutable<style::Layer::Impl>>> layerImpls;

    std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
    std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
    RenderLight renderLight;

    CrossTileSymbolIndex crossTileSymbolIndex;
    std::unique_ptr<Placement> placement;

    bool contextLost = false;
    bool fadingTiles = false;
};

} // namespace mbgl