blob: 079b00d0bb36edee29725f5443793579c3652666 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
#pragma once
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/renderer/renderer_backend.hpp>
#include <mbgl/renderer/renderer_observer.hpp>
#include <mbgl/renderer/render_style_observer.hpp>
#include <mbgl/renderer/frame_history.hpp>
#include <mbgl/map/transform_state.hpp>
#include <memory>
#include <string>
#include <vector>
namespace mbgl {
class UpdateParameters;
class PaintParameters;
class RenderStyle;
class RenderStaticData;
class Renderer::Impl : public RenderStyleObserver {
public:
Impl(RendererBackend&, float pixelRatio_, FileSource&, Scheduler&, GLContextMode,
const optional<std::string> programCacheDir);
~Impl() final;
void setObserver(RendererObserver*);
void render(const UpdateParameters&);
std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions&) const;
std::vector<Feature> querySourceFeatures(const std::string& sourceID, const SourceQueryOptions&) const;
void onLowMemory();
void dumDebugLogs();
// RenderStyleObserver implementation
void onInvalidate() override;
void onResourceError(std::exception_ptr) override;
private:
void doRender(PaintParameters&);
friend class Renderer;
RendererBackend& backend;
RendererObserver* observer;
const GLContextMode contextMode;
const float pixelRatio;
const optional<std::string> programCacheDir;
enum class RenderState {
Never,
Partial,
Fully,
};
RenderState renderState = RenderState::Never;
FrameHistory frameHistory;
TransformState transformState;
std::unique_ptr<RenderStyle> renderStyle;
std::unique_ptr<RenderStaticData> staticData;
};
} // namespace mbgl
|