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#include <mbgl/renderer/renderer.hpp>
#include <mbgl/layermanager/layer_manager.hpp>
#include <mbgl/renderer/renderer_impl.hpp>
#include <mbgl/renderer/render_tree.hpp>
#include <mbgl/gfx/backend_scope.hpp>
#include <mbgl/annotation/annotation_manager.hpp>
namespace mbgl {
Renderer::Renderer(gfx::RendererBackend& backend, float pixelRatio_, const optional<std::string> localFontFamily_)
: impl(std::make_unique<Impl>(backend, pixelRatio_, localFontFamily_)) {}
Renderer::~Renderer() {
gfx::BackendScope guard { impl->backend };
impl.reset();
}
void Renderer::markContextLost() {
impl->orchestrator.markContextLost();
}
void Renderer::setObserver(RendererObserver* observer) {
impl->setObserver(observer);
impl->orchestrator.setObserver(observer);
}
void Renderer::render(const std::shared_ptr<UpdateParameters>& updateParameters) {
assert(updateParameters);
if (auto renderTree = impl->orchestrator.createRenderTree(updateParameters)) {
renderTree->prepare();
impl->render(*renderTree);
}
}
std::vector<Feature> Renderer::queryRenderedFeatures(const ScreenLineString& geometry, const RenderedQueryOptions& options) const {
return impl->orchestrator.queryRenderedFeatures(geometry, options);
}
std::vector<Feature> Renderer::queryRenderedFeatures(const ScreenCoordinate& point, const RenderedQueryOptions& options) const {
return impl->orchestrator.queryRenderedFeatures({ point }, options);
}
std::vector<Feature> Renderer::queryRenderedFeatures(const ScreenBox& box, const RenderedQueryOptions& options) const {
return impl->orchestrator.queryRenderedFeatures(
{
box.min,
{box.max.x, box.min.y},
box.max,
{box.min.x, box.max.y},
box.min
},
options
);
}
AnnotationIDs Renderer::queryPointAnnotations(const ScreenBox& box) const {
if (!LayerManager::annotationsEnabled) {
return {};
}
RenderedQueryOptions options;
options.layerIDs = {{ AnnotationManager::PointLayerID }};
auto features = queryRenderedFeatures(box, options);
return getAnnotationIDs(features);
}
AnnotationIDs Renderer::queryShapeAnnotations(const ScreenBox& box) const {
if (!LayerManager::annotationsEnabled) {
return {};
}
auto features = impl->orchestrator.queryShapeAnnotations({
box.min,
{box.max.x, box.min.y},
box.max,
{box.min.x, box.max.y},
box.min
});
return getAnnotationIDs(features);
}
AnnotationIDs Renderer::getAnnotationIDs(const std::vector<Feature>& features) const {
if (!LayerManager::annotationsEnabled) {
return {};
}
std::set<AnnotationID> set;
for (auto &feature : features) {
assert(feature.id.is<uint64_t>());
assert(feature.id.get<uint64_t>() <= std::numeric_limits<AnnotationID>::max());
set.insert(static_cast<AnnotationID>(feature.id.get<uint64_t>()));
}
AnnotationIDs ids;
ids.reserve(set.size());
std::move(set.begin(), set.end(), std::back_inserter(ids));
return ids;
}
std::vector<Feature> Renderer::querySourceFeatures(const std::string& sourceID, const SourceQueryOptions& options) const {
return impl->orchestrator.querySourceFeatures(sourceID, options);
}
FeatureExtensionValue Renderer::queryFeatureExtensions(const std::string& sourceID,
const Feature& feature,
const std::string& extension,
const std::string& extensionField,
const optional<std::map<std::string, Value>>& args) const {
return impl->orchestrator.queryFeatureExtensions(sourceID, feature, extension, extensionField, args);
}
void Renderer::setFeatureState(const std::string& sourceID, const optional<std::string>& sourceLayerID,
const std::string& featureID, const FeatureState& state) {
impl->orchestrator.setFeatureState(sourceID, sourceLayerID, featureID, state);
}
void Renderer::getFeatureState(FeatureState& state, const std::string& sourceID,
const optional<std::string>& sourceLayerID, const std::string& featureID) const {
impl->orchestrator.getFeatureState(state, sourceID, sourceLayerID, featureID);
}
void Renderer::removeFeatureState(const std::string& sourceID, const optional<std::string>& sourceLayerID,
const optional<std::string>& featureID, const optional<std::string>& stateKey) {
impl->orchestrator.removeFeatureState(sourceID, sourceLayerID, featureID, stateKey);
}
void Renderer::dumpDebugLogs() {
impl->orchestrator.dumpDebugLogs();
}
void Renderer::reduceMemoryUse() {
gfx::BackendScope guard { impl->backend };
impl->reduceMemoryUse();
impl->orchestrator.reduceMemoryUse();
}
} // namespace mbgl
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