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#pragma once
#include <mbgl/tile/tile_id.hpp>
#include <mbgl/util/mat4.hpp>
#include <mbgl/util/clip_id.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/renderer/tile_mask.hpp>
#include <array>
namespace mbgl {
class Tile;
class TransformState;
class PaintParameters;
class RenderTile final {
public:
RenderTile(UnwrappedTileID id_, Tile& tile_) : id(std::move(id_)), tile(tile_) {}
RenderTile(const RenderTile&) = delete;
RenderTile(RenderTile&&) = default;
RenderTile& operator=(const RenderTile&) = delete;
RenderTile& operator=(RenderTile&&) = default;
UnwrappedTileID id;
Tile& tile;
ClipID clip;
mat4 matrix;
mat4 nearClippedMatrix;
bool used = false;
bool needsClipping = false;
mat4 translatedMatrix(const std::array<float, 2>& translate,
style::TranslateAnchorType anchor,
const TransformState&) const;
mat4 translatedClipMatrix(const std::array<float, 2>& translate,
style::TranslateAnchorType anchor,
const TransformState&) const;
void setMask(TileMask&&);
void startRender(PaintParameters&);
void finishRender(PaintParameters&);
mat4 translateVtxMatrix(const mat4& tileMatrix,
const std::array<float, 2>& translation,
style::TranslateAnchorType anchor,
const TransformState& state,
const bool inViewportPixelUnits) const;
};
} // namespace mbgl
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