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#pragma once
#include <mbgl/util/bitmask_operations.hpp>
#include <cstdint>
namespace mbgl {
enum class RenderPass : uint8_t {
None = 0,
Opaque = 1 << 0,
Translucent = 1 << 1,
Pass3D = 1 << 2,
};
// Defines whether the overdraw shaders should be used instead of the regular shaders.
enum class PaintMode : bool {
Regular = false,
Overdraw = true,
};
} // namespace mbgl
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