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#pragma once
#include <mbgl/renderer/renderer.hpp>
#include <mbgl/renderer/render_source_observer.hpp>
#include <mbgl/renderer/render_light.hpp>
#include <mbgl/style/image.hpp>
#include <mbgl/style/source.hpp>
#include <mbgl/style/layer.hpp>
#include <mbgl/map/transform_state.hpp>
#include <mbgl/map/zoom_history.hpp>
#include <mbgl/text/cross_tile_symbol_index.hpp>
#include <mbgl/text/glyph_manager_observer.hpp>
#include <mbgl/renderer/image_manager_observer.hpp>
#include <mbgl/text/placement.hpp>
#include <memory>
#include <string>
#include <vector>
namespace mbgl {
class RendererObserver;
class RenderSource;
class RenderLayer;
class UpdateParameters;
class RenderStaticData;
class RenderedQueryOptions;
class SourceQueryOptions;
class GlyphManager;
class ImageManager;
class LineAtlas;
class PatternAtlas;
class CrossTileSymbolIndex;
class RenderTree;
namespace style {
class LayerProperties;
} // namespace style
class RenderOrchestrator final : public GlyphManagerObserver,
public ImageManagerObserver,
public RenderSourceObserver {
public:
RenderOrchestrator(
bool backgroundLayerAsColor_,
optional<std::string> localFontFamily_);
~RenderOrchestrator() override;
void markContextLost() {
contextLost = true;
};
// TODO: Introduce RenderOrchestratorObserver.
void setObserver(RendererObserver*);
std::unique_ptr<RenderTree> createRenderTree(const UpdateParameters&);
std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions&) const;
std::vector<Feature> querySourceFeatures(const std::string& sourceID, const SourceQueryOptions&) const;
std::vector<Feature> queryShapeAnnotations(const ScreenLineString&) const;
FeatureExtensionValue queryFeatureExtensions(const std::string& sourceID,
const Feature& feature,
const std::string& extension,
const std::string& extensionField,
const optional<std::map<std::string, Value>>& args) const;
void reduceMemoryUse();
void dumpDebugLogs();
private:
bool isLoaded() const;
bool hasTransitions(TimePoint) const;
RenderSource* getRenderSource(const std::string& id) const;
RenderLayer* getRenderLayer(const std::string& id);
const RenderLayer* getRenderLayer(const std::string& id) const;
void queryRenderedSymbols(std::unordered_map<std::string, std::vector<Feature>>& resultsByLayer,
const ScreenLineString& geometry,
const std::unordered_map<std::string, const RenderLayer*>& layers,
const RenderedQueryOptions& options) const;
std::vector<Feature> queryRenderedFeatures(const ScreenLineString&, const RenderedQueryOptions&, const std::unordered_map<std::string, const RenderLayer*>&) const;
// GlyphManagerObserver implementation.
void onGlyphsError(const FontStack&, const GlyphRange&, std::exception_ptr) override;
// RenderSourceObserver implementation.
void onTileChanged(RenderSource&, const OverscaledTileID&) override;
void onTileError(RenderSource&, const OverscaledTileID&, std::exception_ptr) override;
// ImageManagerObserver implementation
void onStyleImageMissing(const std::string&, std::function<void()>) override;
void onRemoveUnusedStyleImages(const std::vector<std::string>&) override;
RendererObserver* observer;
ZoomHistory zoomHistory;
TransformState transformState;
std::unique_ptr<GlyphManager> glyphManager;
std::unique_ptr<ImageManager> imageManager;
std::unique_ptr<LineAtlas> lineAtlas;
std::unique_ptr<PatternAtlas> patternAtlas;
Immutable<std::vector<Immutable<style::Image::Impl>>> imageImpls;
Immutable<std::vector<Immutable<style::Source::Impl>>> sourceImpls;
Immutable<std::vector<Immutable<style::Layer::Impl>>> layerImpls;
std::unordered_map<std::string, std::unique_ptr<RenderSource>> renderSources;
std::unordered_map<std::string, std::unique_ptr<RenderLayer>> renderLayers;
RenderLight renderLight;
CrossTileSymbolIndex crossTileSymbolIndex;
std::unique_ptr<Placement> placement;
const bool backgroundLayerAsColor;
bool contextLost = false;
// Vector with reserved capacity of layerImpls->size() to avoid reallocation
// on each frame.
std::vector<Immutable<style::LayerProperties>> filteredLayersForSource;
};
} // namespace mbgl
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