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#pragma once
#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/line_layer.hpp>
#include <mbgl/style/layers/line_layer_properties.hpp>
namespace mbgl {
class RenderLineLayer: public RenderLayer {
public:
RenderLineLayer(const style::LineLayer::Impl&);
~RenderLineLayer() final = default;
std::unique_ptr<RenderLayer> clone() const override;
void cascade(const CascadeParameters&) override;
void evaluate(const PropertyEvaluationParameters&) override;
bool hasTransition() const override;
bool queryIntersectsFeature(
const GeometryCoordinates&,
const GeometryTileFeature&,
const float,
const float,
const float) const override;
std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;
// Paint properties
style::LinePaintProperties::Unevaluated unevaluated;
style::LinePaintProperties::Evaluated evaluated;
const style::LineLayer::Impl* const impl;
// Special case
float dashLineWidth = 1;
private:
float getLineWidth(const GeometryTileFeature&, const float) const;
};
template <>
inline bool RenderLayer::is<RenderLineLayer>() const {
return type == style::LayerType::Line;
}
} // namespace mbgl
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