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#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/renderer/paint_parameters.hpp>
#include <mbgl/renderer/render_tile.hpp>
#include <mbgl/style/types.hpp>
#include <mbgl/tile/tile.hpp>
#include <mbgl/util/logging.hpp>
namespace mbgl {
using namespace style;
RenderLayer::RenderLayer(Immutable<style::Layer::Impl> baseImpl_)
: baseImpl(std::move(baseImpl_)) {
}
void RenderLayer::setImpl(Immutable<style::Layer::Impl> impl) {
baseImpl = std::move(impl);
}
const std::string& RenderLayer::getID() const {
return baseImpl->id;
}
bool RenderLayer::hasRenderPass(RenderPass pass) const {
return bool(passes & pass);
}
bool RenderLayer::needsRendering(float zoom) const {
return passes != RenderPass::None
&& baseImpl->visibility != style::VisibilityType::None
&& baseImpl->minZoom <= zoom
&& baseImpl->maxZoom >= zoom;
}
void RenderLayer::setRenderTiles(RenderTiles tiles, const TransformState& state) {
renderTiles = filterRenderTiles(std::move(tiles));
sortRenderTiles(state);
}
RenderLayer::RenderTiles RenderLayer::filterRenderTiles(RenderTiles tiles) const {
auto filterFn = [](auto& tile){ return !tile.tile.isRenderable() || tile.tile.holdForFade(); };
return filterRenderTiles(std::move(tiles), filterFn);
}
void RenderLayer::sortRenderTiles(const TransformState&) {
std::sort(renderTiles.begin(), renderTiles.end(), [](const auto& a, const auto& b) { return a.get().id < b.get().id; });
}
const RenderLayerSymbolInterface* RenderLayer::getSymbolInterface() const {
return nullptr;
}
void RenderLayer::update() {
// no-op
}
optional<Color> RenderLayer::getSolidBackground() const {
return nullopt;
}
RenderLayer::RenderTiles RenderLayer::filterRenderTiles(RenderTiles tiles, FilterFunctionPtr filterFn) const {
assert(filterFn != nullptr);
RenderTiles filtered;
// We only need clipping when we're drawing fill or line layers.
const bool needsClipping_ =
baseImpl->getTypeInfo()->clipping == LayerTypeInfo::Clipping::Required;
for (auto& tileRef : tiles) {
auto& tile = tileRef.get();
if (filterFn(tile)) {
continue;
}
if (Bucket* bucket = tile.tile.getBucket(*baseImpl)) {
tile.used = true;
tile.needsClipping |= needsClipping_;
filtered.emplace_back(tile);
if (tile.tile.isComplete()) {
updateBucketPaintProperties(bucket);
}
}
}
return filtered;
}
void RenderLayer::markContextDestroyed() {
// no-op
}
void RenderLayer::updateBucketPaintProperties(Bucket*) const {
// no-op
}
void RenderLayer::checkRenderability(const PaintParameters& parameters,
const uint32_t activeBindingCount) {
// Only warn once for every layer.
if (hasRenderFailures) {
return;
}
if (activeBindingCount > parameters.context.maximumVertexBindingCount) {
Log::Error(Event::OpenGL,
"The layer '%s' uses more data-driven properties than the current device "
"supports, and will have rendering errors. To ensure compatibility with this "
"device, use %d fewer data driven properties in this layer.",
getID().c_str(),
activeBindingCount - parameters.context.minimumRequiredVertexBindingCount);
hasRenderFailures = true;
} else if (activeBindingCount > parameters.context.minimumRequiredVertexBindingCount) {
Log::Warning(Event::OpenGL,
"The layer '%s' uses more data-driven properties than some devices may support. "
"Though it will render correctly on this device, it may have rendering errors "
"on other devices. To ensure compatibility with all devices, use %d fewer "
"data-driven properties in this layer.",
getID().c_str(),
activeBindingCount - parameters.context.minimumRequiredVertexBindingCount);
hasRenderFailures = true;
}
}
} //namespace mbgl
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