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#pragma once
#include <mbgl/util/color.hpp>
#include <unordered_set>
#include <vector>
namespace mbgl {
class RenderTile;
class Bucket;
namespace style {
class Layer;
class Source;
} // namespace style
class RenderItem {
public:
RenderItem(const style::Layer& layer_,
const RenderTile* tile_ = nullptr,
Bucket* bucket_ = nullptr)
: tile(tile_), bucket(bucket_), layer(layer_) {
}
const RenderTile* const tile;
Bucket* const bucket;
const style::Layer& layer;
};
class RenderData {
public:
Color backgroundColor;
std::unordered_set<style::Source*> sources;
std::vector<RenderItem> order;
};
} // namespace mbgl
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