summaryrefslogtreecommitdiff
path: root/src/mbgl/renderer/render_fill_extrusion_layer.hpp
blob: bd66d8e3b19ed4cc9dab58aef0cdce4f00ae4d2c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
#pragma once

#include <mbgl/renderer/render_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer.hpp>
#include <mbgl/style/layers/fill_extrusion_layer_properties.hpp>

namespace mbgl {

class RenderFillExtrusionLayer: public RenderLayer {
public:

    RenderFillExtrusionLayer(const style::FillExtrusionLayer::Impl&);
    ~RenderFillExtrusionLayer() final = default;

    std::unique_ptr<RenderLayer> clone() const override;

    void cascade(const CascadeParameters&) override;
    void evaluate(const PropertyEvaluationParameters&) override;
    bool hasTransition() const override;

    bool queryIntersectsFeature(
        const GeometryCoordinates&,
        const GeometryTileFeature&,
        const float,
        const float,
        const float) const override;

    std::unique_ptr<Bucket> createBucket(const BucketParameters&, const std::vector<const RenderLayer*>&) const override;

    // Paint properties
    style::FillExtrusionPaintProperties::Unevaluated unevaluated;
    style::FillExtrusionPaintProperties::Evaluated evaluated;

    const style::FillExtrusionLayer::Impl* const impl;
};

template <>
inline bool RenderLayer::is<RenderFillExtrusionLayer>() const {
    return type == style::LayerType::FillExtrusion;
}

} // namespace mbgl